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Governing your realm will require one advisor for each stat. You may appoint your companions as well as some of the Stolen Lands citizens into these advisor positions. Each of the ten positions has at least three characters who are qualified to hold it. Not all of these characters will be willing to serve you right away — some of them will need to be convinced. Appointing others will require completing an assignment for them or rendering them some other service.

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Every advisor acts on their own ideology. They have their own opinions on everything that happens in your domain. Therefore, you may want to select characters whose governance philosophy is consistent with your own.

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Every advisor position is also affected by the statistics of the character in the slot. For instance, if you put Amiri in the General slot, she gets a bonus based on her Str to her advisor role. This allows you to give them items to boost their advisor stat specifically, and if you are not using the character you can put every 4th level's stat into boosting their advisor role.

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Positions[edit edit source]

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When you first win your barony, you will start with the first five of the ten possible advisor slots unlocked. These five will also initially handle one additional job, but will request you assign somebody else as you rank up your kingdom stats, beginning after you complete the 'Season of Bloom' questline. (You do not have to complete the rank-up project to unlock the new advisor; you only need to raise the stat to the prerequisites for that rank.)

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Civilization StatRoleModifierUnlocksCharacters
CommunityRegentCharismaautomaticValerie, Octavia, Lander Lebeda
LoyaltyCouncilorWisdomautomaticTristian, Shandra Mervey, Tsanna
MilitaryGeneralStrengthautomaticAmiri, Regongar, Kassil Aldori
EconomyTreasurerIntelligenceautomaticJubilost, Kanerah, Bartholomew Delgado, Maegar Varn
DivineHigh PriestWisdomautomaticHarrim, Jhod Kavken, Tsanna
RelationsGrand DiplomatCharismaCommunity IVValerie, Linzi, Bartholomew Delgado
StabilityWardenConstitutionMilitary IVRegongar, Ekundayo, Kesten Garess
ArcaneMagisterIntelligenceDivine IVOctavia, Storyteller, Vordakai
CultureCuratorCharismaLoyalty IVLinzi, Jaethal, Storyteller
EspionageMinisterDexterityRelations IVJaethal, Jubilost, Ekundayo

Strategy[edit edit source]

Every realm stat gains a bonus from a specific ability of the appointed advisor. The exact size of the bonus is indicated in the upper right corner of the advisor's card.

Only advisors may address the problems, opportunities, and sudden events that occur in your domain and require immediate attention. Don't leave these positions vacant!

Companion appointments[edit edit source]

NameAlignmentLocationRole OneRole Two
AmiriChaotic NeutralPrologueGeneralN/A
ValerieLawful NeutralPrologueRegentDiplomat
HarrimChaotic NeutralPrologueHigh PriestN/A
LinziChaotic GoodPrologueDiplomatCurator
JaethalNeutral EvilPrologueCuratorMinister
RegongarChaotic EvilTechnic League EncampmentGeneralWarden
OctaviaChaotic GoodTechnic League EncampmentRegentMagister
TristianNeutral GoodTemple of the ElkCouncilorN/A
JubilostChaotic NeutralA Ford Across the Skunk River TreasurerMinister
EkundayoLawful GoodRuined WatchtowerWardenMinister
KanerahLawful EvilSorrowflow TreasurerN/A

Special character appointments[edit edit source]

Alignments for Special characters aren't known. So these are best estimates based on the information on their cards and their actions. If you want to change an alignment please post in the discussion/talk your argument for that alignment so we can resolve contradictions.

NameAlignmentLocationRole OneRole Two
Jhod KavkenLawful GoodThorn FordHigh PriestN/A
Kassil AldoriLawful GoodCoronationGeneralN/A
Shandra MerveyLawful NeutralCoronationCouncilorN/A
Lander LebedaChaotic EvilCoronationRegentN/A
Bartholomew DelgadoLawful EvilLone HouseTreasurerDiplomat
Kesten GaressLawful NeutralAldori's Banquet HallWardenN/A
The StorytellerTrue NeutralThrone RoomCuratorMagister
TsannaChaotic EvilShrine of LamashtuHigh PriestCouncilor
VordakaiNeutral EvilVordakai's TombMagisterN/A
Maegar VarnChaotic GoodThrone Room after VarnholdTreasurerN/A

Tips[edit edit source]

On the advisor cards there are hints towards their alignments if they 'like to make a profit' they're usually 'neutral' if they are 'direct' this tends to mean 'Chaotic' 'Letter of the law' equals 'lawful'

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There is a dialog choice to eject or kill Tsanna. If you chose to forgive her, you gain her as an advisor; all other options make her unavailable.

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During the coronation, you choose one of the three emissaries to be an advisor, Kassil Aldori, Shandra Mervey, or Lander Lebeda. This choice is exclusive, so you can't get the two you didn't choose.

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This article is a stub. You can help Pathfinder: Kingmaker Wiki by expanding it.
Retrieved from 'https://pathfinderkingmaker.gamepedia.com/Advisors?oldid=23709'

Unless you’re the GM, the first thing you need to do when playing Pathfinder is create your character. It’s up to you to imagine your character’s past experiences, personality, and worldview, and this will set the stage for your roleplaying during the game. You’ll use the game’s mechanics to determine your character’s ability to perform various tasks and use special abilities during the game.

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This section provides a step-by-step guide for creating a character using the Pathfinder rules, preceded by a guide to help you understand ability scores. These scores are a critical part of your character, and you will be asked to make choices about them during many of the following steps. The steps of character creation are presented in a suggested order, but you can complete them in whatever order you prefer.

Many of the steps instruct you to fill out fields on your character sheet. The character sheet is designed to be easy to use when you’re actually playing the game—but creating a character happens in a different order, so you’ll move back and forth through the character sheet as you go through the character creation process. Additionally, the character sheet includes every field you might need, even though not all characters will have something to put in each field. If a field on your character sheet is not applicable to your character, just leave that field blank.

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All the steps of character creation are detailed on the following pages; each is marked with a number that corresponds to the sample character sheet, showing you where the information goes. If the field you need to fill out is on the third or fourth page of the character sheet, which aren’t shown, the text will tell you.

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If you’re creating a higher-level character, it’s a good idea to begin with the instructions here, then turn to page 29 for instructions on leveling up characters.